is the deal with my cleric's religion?
depends on what religion you chose for your cleric and possibly what
race the character is. Each of the eight goddesses have multiple
aspects and can be worshipped in several ways themselves or as part
of a personal pantheon. There are also innummerable demigods,
mainly monstrous hyper-magical creatures, that could be your choice
of god. There are many villages protected and dominated by demigod
beasts where the creature is the focus of the local religion as
well. Each choice will imply a different “holy person” class.
can we go to buy standard equipment?
can be found in most fortified villages with minimal effort, but
their selection will be limited, each of the seven great cities has
more goods and services than anyone could ask for, standard
equipment will be easy to find.
can we go to get platemail custom fitted for this monster I just
the great cities there is likely a business that specializes in this
very thing and the trick is finding it, and paying their insane
prices. If there isn't find yourself an armorer, get friendly, and
get your coinpurse out because this is going to cost you so much
is the mightiest wizard in the land?
the Manufact is a luminary among the group called the Children and
the creator of their extradimensional campus colloquially refered to
as “the Egg”. She is known to possess more raw magical power
than anyone else in Booezor, though her energies are devoted to her
new creations and maintaining the Egg.
is the greatest warrior in the land?
Three Speakers who are the Speaker of the Tangle, the Speaker of the
Vast, and the Speaker of the Peaks are each master rangers who
represent their ecological areas. All three are inhabited by
ancient nature spirits, and whenever one is bested their speakerhood
and the spirit pass to the victor. All three are said to be
invincible in battle within the lands they speak for.
is the richest person in the land?
wealthiest individual in the continent is Ovocil, the unseen ruler
of the subterranean city of Soec. Ovocil mandates gate fees and a
tax on all transactions, the city's resources are all at his
command. What purpose this amazing material wealth serves to Ovocil
is as great a mystery as his appearance.
can we go to get some magical healing?
some of the priests of the goddesses and demigods have the ability to
magically cure wounds, and the most benevolent of them is Immacula,
the goddess of rain and seeds. Shrines and temples to Immacula are
the friendliest in any city, and the payment required for their
services usually takes the form of small gems and rare seeds.
can we go to get cures for the following conditions: poison,
disease, curse, level drain, lycanthropy, polymorph, alignment
change, death, undeath?
above... except for “alignment change”. I don't normally mess
with alignment change, and if I did you wouldn't solve that problem
by finding a priest.
there a magic guild my MU belongs to or that I can join in order to
get more spells?
really, wizards naturally distrust each other so organizations of
them are very rare. You will not begin the game as part of one of
these groups. Joining the Children, the Numismagi, or the Beetle
Mages is a worthy character goal, and any group has unique spells to
can I find an alchemist, sage or other expert NPC?
any one of the seven great cities you will find such professionals,
though Booezor boasts the most sages. Any village has a base
ten-percent chance to have a single expert.
can I hire mercenaries?
you can find a whole bunch of people, a few will do nearly anything
for money. Most hires are going to want to know specifics about the
work, almost everyone has things they will not do.
there any place on the map where swords are illegal, magic is
outlawed or any other notable hassles from Johnny Law?
are many isolated villages with strange rules. That said, only Tauk
Toma the ancient temple city of the goboda bars weapons, and only
Booezor (effectively) bars the public use of dangerous magic. The
underground city of Soec demands a consistent toll of passage, taxes
goods, and bribes to officials are a good idea. The twin cities of
Anderside and Kraoshd can be similarly if not as effectively tolled
and taxed, but the situation in each is always in flux.
way to the nearest tavern?
are you? Maybe seven hundred and fifty miles east or westward, maybe
just down the street past the buskers, maybe three miles straight up through jet black stone.
monsters are terrorizing the countryside sufficiently that if I kill
them I will become famous?
that is a tricky one. This is a
monster and megafauna filled world, one would need to take down a
creature so stupidly huge that it could eat a whole caravan (a
Kitemouth or a Gorefex), some kind of unique named nature spirit,
one of the innumerable demigod beasts, or one of the Nine Titans if
one wanted the sort of fame that echoes from coast to coast. This
is not to say that a person who can battle an andrewsarchus or an
Elder'lisk one on one won't become known locally, but that's not
there any wars brewing I could go fight?
Amassing an army and transporting it the huge, monster-filled
distances between the seven great cities is impossible. Many people
believe that the aerial insect slavers called the Shem will return
en masse from their Crystal Hive on Shemna Island and take (or take
back) the people's cities however, that'd be a hell of a war.
about gladiatorial arenas complete with hard-won glory and fabulous
the underground City of Monsters boasts numerous private arenas,
each with a different theme and various events. Unfortunately in
Soec, corruption means more matches are rigged than anywhere else,
though the city's mysterious leader Ovocil supposedly has no
interest in the fights beyond his tithe. More arenas can be found
in the twin cities of Anderside and Kraoshd when their mad politics
allow, and in the jungle city Fasinadas in the fasinaa First Realm.
Finally, in the magic city of Booezor there are at least half a
dozen Arena Spheres, some public some private. The spheres are
large, inscribed stone arches that project a nearly transparent
field of force that nullies magic and bars passage, and allow a
crowd to observe a wizard contest in safety.
there any secret societies with sinister agendas I could join and/or
Cult of the Black Sun are fanatical eclipse worshippers who of
course, curse the light, sacrifice the unwilling, and work towards
triggering an extinction event level permanent eclipse and guiding a
new society in the darkness. They are the most known “secret
society”, but all cities have at least one.
is there to eat around here?
Recognizable and unrecognizable foods with a greater selection as
prices increase, abundant meats, root vegetables, fish, some grains,
a huge variety of fruit, milk... from things, eggs, etc. Elk,
antelope, diprotodon, moa, indricotherium, crocodile, turtle, and
small bird are the most commonly eaten meats. I have an equipment table that includes live animals and animal meat and byproduct prices that's nearly done.
legendary lost treasures I could be looking for?
Booezor lies the arch-ancient megadungeon called the
Foabeléth Ordirrex, and at its lowest point is fabled to be the
Inverted Throne, an artifact that will make the seated a king and
provide the kingdom.
is the nearest dragon or other monster with Type H treasure
not sure where exactly you are, this is a big place, but here are
the Jeweled Talon is the eldest kyanbolo (bird dragon) in the area
around the way- town Sradahath, the smartest, and the most
dangerous. Beyond the jewellery and magic items it wears on its
talons in the kyanbolo way, it has a secret lair somewhere in the
of the semi-invisible flying mega-predators called a Kitemouth are
likely to have a hoard of accidentally swallowed treasure inside
their tremendous, and very long stomachs.
Wood Wyrms, a kind of green forest dragon with vegetation growing
from their backs, also swallow masses of treasure to keep in their
crop or merely because they like it.
And as always, there are
many villages who worship and/or are controlled by power creatures,
some benevolent, some less so. Such creatures often have a great
hoard of treasure, often supplied and originally owned by their
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