The Foabeléth
Ordirrex, my megadungeon, begins beneath the city of Booezor with six minor dungeons as entrances. This is a diagram of their levels, features and connections. Each square on the outline indicates a dungeon map (level one of the sewer is three maps large), each line a connection between maps, and each numbered node a "feature". Beyond this diagram the minor dungeons eventually connect and continue downward for at least five more levels.
I'd like to fully write up and map the first level of each minor dungeon. If I can accomplish that I'll see how I feel about the remaining levels, but it isn't exactly my aim to detail this whole megadungeon. I've got a list of around fifty monsters to be illustrated and stated.
Labrynthyne
(3 levels) – a quasi-extradimensional prison structure built to
contain magic users. It is filled with creatures that ignore,
twist, or feed on magic energies, convicts too dangerous (or hated)
to kill, and beings from other planes.
(levels are
randomly generated each time it is entered, connections to other areas are random)
1 Astral Passage
– permanent connection to the astral plane (lvl 1).
2 The Parasite
Ship – an illithid living ship from Quiddath is anchored to
this reality here (lvl 2).
3 Nexus
– an area of repeatedly folded space, potentially connects to
various other points in the megadungeon (lvl 3).
Filth
Pits / Refuse Dump (3 levels) –
the size of small town and with a population of people to match, the
city's dumping grounds have become their own multi-leveled ecosystem
and cave complex, eventually meeting the sewers or the twin
underground helical rivers.
4 Trash Town –
village of monstrous freaks and lepers (lvl 1).
5 The
Corpsegrounds – junction of
Dump and Tomb, dumping place for bodies of the lowest class
citizens (lvl 1).
6 Rusted Reef
– an ecology built around the rusted hulks of ancient machinery
(lvl 2).
7 Grunglegon
the Glutton Wyrm's Lair – the
largest and maddest of the Glutton Wyrms makes its home here (lvl
3).
8 Sludgefalls
– junction of Sewer and Dump, empties into Xeeres river which
winds down to the underground sea
(lvl 3).
Oldcity
Sewer System (3 levels) – the
functional and nonfunctional sewer systems of several iterations of
the city built on top of each other. A huge mess of tunnels and
chutes that spans more than twice the length of the city.
9 Sluicedweller
Shafts – home to the Fasinaa
Sluicedwellers, the descendants of uncivil marsh dwellers whose
reactions to outsiders vary (lvl 1).
10 Oldcity
Ruins – here the sewer empties
through the collapsed and moldering ruins of the oldcity and
creates a fetid underground lake (lvl
2).
11 Flooded
Halls
– junction of Sewer and Tomb, waters from the sewers flood into the
tomb passages here, half-filling the halls (lvl 2).
8 Sludgefalls
– junction of Sewer and Dump, empties into Xeeres river which winds
down to the underground sea (lvl 3).
12 Ekkaslurem
the Cistern Wyrm's Lair
– the oldest of the Cistern Wyrms and god of the Troggers makes
its home here (lvl 3).
Tomb
of Mountain's Heart (5 levels)
– its earliest parts were dug deep into the heart of the Sculpted
Mountain, and the subsequent generational levels were stacked on top
of each other one after another as the city grew. It occupies
little horizontal space but a great deal of vertical space.
5 The
Corpsegrounds – junction of
Dump and Tomb, dumping place for bodies of the lowest class
citizens (lvl 1).
13 Necropolis
I – the city of the dead
frequented by the living mournful (lvl 1).
11 Flooded
Halls
– junction of Sewer and Tomb, waters from the sewers flood into the
tomb passages here, half-filling the halls (lvl 2).
14 Shrine
of Ris
– a massive silent temple to Ris the goddess of entropy (lvl 2).
16 Sleeping Fossil
Veins – junction of Tomb and Mine, the resting place of innumerable ancient creatures, their remains pressed together
into undead chimera (lvl 3).
15 Necropolis II
– the true city of the dead, only frequented by them (lvl 3).
17 Bone
Pentagrammetricon – a great unholy device, a powerful altar for
interacting with spirits of the dead (lvl 4).
18 Lich Queen's
Throne – one of the elder rulers of Booezor holds her wraith
court in the deepest part of the tombs (lvl 5).
Moonmetal
Mine (4 levels) – silver IS
magic in the “Furthest Lands”, not a currency. Occasionally
silver or Moonmetal will rain down from the sky as meteorites. The
most closely guarded mine on the lower slopes of Booezor's Sculpted
Mountain was once a steady source of the magical metal.
19 Abandoned
Shafts – the worked and emptied shafts that bore earlier lodes
(lvl 1).
20 The Crystal
Gallery – a tremendous crystal-lined cavern (lvl 2).
21 The Overreach
(Contested Zone) – junction of Mound and Mine, a battlefield in
the war between man and termite (lvl 2).
22 Active Veins
– active silver veins (lvl 3).
16 Sleeping
Fossil Veins – junction of
Tomb and Mine, the resting place of innumerable ancient creatures,
their remains pressed together into undead chimera (lvl 3).
23 Corrupted
Meteorite – the resting place
of an ancient meteorite filled with daemantine, dormant Metal
Demons (lvl 4).
Giant
Termite Mound (4 levels) – a
great nest of giant termites at the base of the sculpted mountain is
believed to connect to the deeper parts of the megadungeon.
24 The
Sunken Tower – a mage's tower, long fallen into ruin and
half swallowed by the mound (lvl 1).
25 Fungus
Gardens –
vast areas of fungal growth tended by the termites (lvl 2).
21 The Overreach
(Contested Zone) – junction of Mound and Mine, a battlefield in
the ceaseless war between man and termite (lvl 2).
26 Thliffuthand
the Titan's Lair – a colossal beast like a great anteater makes
its home here, it is one of the Nine Titans scattered across the
continent (lvl 3).
27 Royal Chambers
– the primary termite queen's area of the mound (lvl 4).