"The rough stone stairs emerge on the third story of the red rock formation the little village was carved from. A flock of small white birds is scattered across the upward-sloping stone, gathered about a natural platform on the far side. Upon the raised stone, gazing out across the valley with its three crystal blue eyes is a giant white cat, eight feet tall at the shoulder. Its body or fur glows a soft yellow white, you would still see it perfectly in any normal darkness. Three sets of feathered wings beat upon its back, constantly stretching and rearranging themselves, its neck is greatly elongated, as well as its limbs and body. The face looks like a beautiful, though unsettling mix of human and Siamese cat, with a tiny split-lipped mouth and its three unreal eyes. When it speaks, it does in a childlike voice with a telepathic 'echo', relaxed and with great self-satisfaction. It is one of the most beautiful creatures you have ever seen, it smells of honey and cinnamon, its purr is a syrupy joy that tickles your spine, just being near it makes you feel good."
Traesasymphicon, Sasym as it calls itself, is an entity from the wider vibrational planes. Dimensions mortals often call Upper Planes, where as you "ascend" through them, the energies that compose beings are more diffuse, and the divisions between creatures become more and more ambiguous. The amalgamous being Sasym is a lower mid-level extrusion, a nunciomorph that excels at maintaining a consistent form and identity in the "Material Plane".
The Furthest Lands continent is a kind of dimensional sink, it seems to pull destination portals to itself. This means while it can be easy to travel to, it is incredibly difficult to travel away from. Like many other, more mundane creatures, Sasym has become trapped here. Its natural gate power only moves it randomly within the continent, not through the membranes of reality. Its Celestial Song could surely draw the attention of its Greater Family, but if others came and were trapped as well... it could never bear the guilt. (stop reading if you are my player) Last, Sasym's existence is fueled by a form of energy that exists in this plane in much shorter supply, energy it has only found produced by the love and adoration of followers it has acquired in starving desperation. This messenger was never meant to be away for so long.
Now, a small cult has grown around Sasym in a great rock formation that has become a hidden village. Three families of 'iele' raise their children, do their hunting and farming in the shadow of the rock called CragDen. A dozen or so others gravitated here or lost their caravans and were guided back by luck or Sasym. Here in the sheltered valley that lies before the den, massive ravening beasts and cruel nature spirits are few under its near-constant vigilance and benign influence. This is no novel occurrence on a continent where seeking symbiosis with a powerful creature is one of the top survival strategies, "monster villages" are fairly common.
N'gael, the demon artificer has found his floating, planeshifting tower stalled in the Cnacociel region to the northwest, and the two otherworldly creatures have found themselves in an uneasy relationship.
Sasym
16 Str, 20 Dex, 14 Con, 16 Int, 18 Wis, 23 Cha
HD: 10d8+20; AC: 18
Saves: Wis, Cha; Skills: Perception +8, Persuasion +10
Dmg Resist: radiant, non-magic weapons
Immune: sleep, charm, fear
Senses: darkvision 180', passive perception 18
Languages: all, telepathy 90'
CR: 9
Advantage on saves vs. spells and magic effects, +3d8 radiant dmg., innate spellcasting (Cha, DC 18), at will: detect evil/good, animal friendship, 1/day: reincarnate.
Multiattack, claw/weapon attack: +9 to hit 1d4+5 slashing + 3d8 radiant dmg, healing touch (3/day) non-evil target regains 3d8+2 hp and is cured of poison, disease, blindness, and deafness. Polymorphs into any living form, retains all stats, always appears yellow-white with bright blue eyes, Celestial Song attracts the attention of other wide vibrational beings, 75% chance of success.
Showing posts with label divine. Show all posts
Showing posts with label divine. Show all posts
Wednesday, June 28, 2017
Saturday, February 11, 2017
The Divine
The Divine
In the Furthest Lands there are eight Goddesses, the Circle, and innumerable demigods. The various peoples tend to revere small self-created pantheons of goddesses and demigods rather than worship single goddesses. Different races have different shapes and names for goddesses, but nearly all consider them female (Myconids, and other sexless creatures do not). Only the demigods are manifest, as their material form is much of their being.
The Goddesses
Tyrant (the Eye and Hand, the Followed Command, Our Lady of the Megaliths)She embodies hierarchy, dominance, and architecture. She is the last of the Laws.
Se’vensaera (Sussurus, A Question Whispered)
She embodies choice, sky, and spoken words. She is the youngest Chaos.
Ris (the Faceless, RAS)
She embodies absence, entropy, cold, and math. She is the first of the Laws.
Immacula (Kiss Upon Seeds, the Sweet Droplet)
She embodies seeds, rain, and perfection.
Tsugumi (Mouth of Poison)
She embodies masks, writing, and poison. She is the second of the Laws.
Conce (the Evermother, the Roiling Womb)
She embodies the sea, birth, indifference, and plenty.
Skraosh (the Primal Beast, the Blood Lady)
She embodies evolution, predation, and ancestry. She is the second Chaos.
Naudde (the Hidden, the Dream Tenebrix)
She embodies the unknown, caves, and sleep. She is the oldest Chaos.
Orobolus (the Circle)
The Circle is the ninth Divine, cyclical time, destiny, infinity. The goddesses are bound together within the infinite and all-encompassing Circle. The Goboda religion holds this concept as one of its pillars, but it is rarely worshiped as a deity by other races.
The Demigods
The myriad demigods are each male or sexless, incomplete divinities. Some are as great animals, chimerical, colossal, possessing a unique magic or nature. They are the products of single goddesses, in most cases Conce and Naudde. Conce in particular continuously creates demigods, some who come to land, most who are released to the Thousand Oceans. More creature than concept, all of the demigods can be "killed", with different results. Some will be replaced, some will be missed, some will not
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Back to races next, if I don't get distracted again. Those races are (if you are interested): the aforementioned Fasinaa, their saurian relatives the Goboda and the Mororca, the "iele", the Chrichoral, the Umash, the Shem, and some more uncommon others. Once I get these basic bits down I can get down to the way more fun specific and weird stuff, stay tuned.
Subscribe to:
Posts (Atom)

